"### Highlights \r\n- Singleplayer with drop-in splitscreen\r\n- Build and command your fleet, delegate ships to friends or AI\r\n- Battle size upwards in the hundreds (\u003C40 in the unoptimized prototype)\r\n- Fully-crewed ADA compliant interiors\r\n- Linux\/Windows\/MacOS\r\n- Source code with purchase\r\n\r\nWe're going for a retro-future vibe like an old scifi movie. Huge computers, spinning tapes, blinking lights...\r\n\r\n### General project info\r\nThis project was conceived late 2017. It's had over 400 hours of design, prototyping, and technical evaluation. I'd say it's alpha except there's _one huge feature_ that's still missing: Online multiplayer. But with singleplayer\/splitscreen being the main focus, I decided to go ahead with team-building.\r\n\r\nLast winter I evaluated 5 different engines before deciding on [Godot](https:\/\/godotengine.org\/). The workflow, physics API, nested viewport system, performance, python-like scripting... it was almost a perfect fit. And being open source - I was able to fix those things that didn't fit. Then things got serious and now it's my full-time commitment, though I still do other stuff for side income.\r\n\r\nDespite all the work that's gone into this game, most of it has been technical, so I'm hoping to find people willing to add their own ideas to the project.\r\n\r\nAs a contributor:\r\n- You won't be expected to make a big commitment (unless you want to)\r\n- You won't be micro-managed (unless you want to)\r\n- You won't be sucked into long, pointless meetings (at least not very often)"
"Primary function: Create space ships + plus any interior goodies you feel like making.\n\nLots of creative freedom on this one. Just gotta work within spec for ship size and system load. Our baseline is a 2012 laptop with Intel HD graphics.\n\nOur workflow only supports Blender."
"Work your magic and bring us an amazing scifi adventure that somehow fits our technical limitations.\n\nVague starting point: The player starts on a fully(?) crewed ship in unknown space with no way (or desire?) to return home. Encounter new dangers and make new allies along the way towards whatever the goal is. Over time you build up your fleet with a menagerie of ships acquired through various means. You end up playing a key role in a civil war, alien invasion, your own personal conquest of everything, or something. Potential for wheelchairs."
"You're a Godot-savvy 3D artist that's capable of implementing your own work, specifically random interior assets. Many interior assets will have a function, even if that function is mostly useless.\n\nRequirements:\n- Basic git knowledge\n- Enough Godot experience to make your own small game\n- Proficient at making low poly assets in Blender"
3 years ago
3 years ago
Short demonstration with one controller mapped to all viewports, as I had no-one to play with at the time...
Someone needs to be manning the controls for ships to dock. Fortunately, you can delegate that boring stuff to the AI.
All about those physical dials and switches
Should hold a few dozen megabytes at least
Shortly after hitting the "launch fighters" command. That ugly placeholder cube teleports outside.