Project Isis

Open world 2D action metroidvania with skill based levelling system, ability/item creation system, and multiple endings.

"For the past couple of months, I've been working on a 2D action metroidvania with a skill-based levelling system that allows you to create your own combo sets and abilities. \r\n\r\nI've finished most of the mechanics (including combo set setup and ability creation) for the game and am currently looking for a few artists for character, SFX, and UI creation.\r\n\r\nI'm mainly looking for hand-drawn or HD pixel art similar to Ender Lilies and Timespinner. The game will also be light-hearted with some moments of contemplation, despair-hope, and melancholy. The art style would be somewhat relaxed but could become tense, serious, and bizarre depending on how the player progresses the story\r\n\r\nThe premise of the game is that you are part of a group of adventurers and scholars that got sucked into another world during one of your team's wild experiments and now stuck in what seems like a fantasy medieval world. Your team's goal is to survive, explore the world, and eventually direct the progress of this new world.\r\n\r\nThere will be sequels\/dlc however the minimum viable product that I'll be aiming for is introducing most of your quirky team members, a few of the races, monstrosities, and some main cities in the new world.\r\n\r\nFor the first milestone, I would like to create a tutorial level where the player will be introduced to the combat system, combo setup, and skill creation process in addition to a boss battle that will introduce some key game and character progression mechanics.\r\n\r\nI'm also open to ideas about what to add or include in the game. If you are interested let me know and we'll start from there. \r\n\r\nThank you for your time and consideration"

We're going to need...

2D Animator

"Responsible for making enemy and character attacks and movements (E.g jumping, running, dashing, melee attack set, magic attack set, ranged attack set)"

2D Artist

"Responsible for creating a UI that is consistent but can also change theme based on how the player progresses the story (e.g Chaotic Evil, True Neutral, Chaotic Good, etc)"

VFX Artist

"Responsible for making hit, damage, and ability effects"

How we're getting along...

  • We are go! Repeat, we have lift off!

      3 months ago

    "This is where the fun begins. Introducing... \n#### **Project Isis** \nCreated by the awesome \u003Ca href=\u0022https:\/\/\/profile\/R9syQaYi\u0022\u003Eeextreme\u003C\/a\u003E."

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