"Welcome to Vowed. Where you fight for every bullet. Every breath is a blessing. Every victory is another obstacle. Here, your mission is your life. But most importantly, EVERY ACTION IS A CALCULATED RISK.\r\n\r\nIt's time to show those \u0022fastest-clicker-wins\u0022 games what we are made of. We aren't another grab-off-the-shelf first person shooter game. We aren't just another game seeking profit. We are a game designed by gamers, for gamers. In Vowed, experience week-long battles, where playing online is just as important as planning offline. In order to survive the present, you need to think into the future. Join your fellow squad mates in a battle not only for your cause, but for all the hard work you have put into it. \r\n\r\n### ENHANCED MULTIPLAYER CO-OP. \r\n\r\nNo more \u0022carrying\u0022 your team. In order to be victorious, each member needs to play a role. No more useless squad members. They won't escape with their life. You as a soldier need to learn in-game cooperation in strategy, tactics, and application.\r\n\r\n### TAKING REALISM A STEP FURTHER.\r\n\r\nAlthough most games fail to realize this, realism extends way beyond visual appearance. For instance, one of the aspects we have noticed at Pivot is health systems. In our health system in Vowed, health doesn't regenerate. In order to regain some of the every-so-important red bar, you need medical supplies. You don't just kill people, take their loot, and leave. You use what they leave behind as clues.\r\n\r\nMore info on our website: [official website](https:\/\/pivotentertainment.xyz)\r\n\r\nJoin discord channel: [Discord](https:\/\/discord.gg\/StyzDe5)"
"UE4 Blueprint and C++ programming. Experience desirable but not necessary."
"Humans, landscapes, UI\/UX, vehicles, objects will be included in concept art."
"Vegetation, human characters, vehicles and static objects will be in the game. Experience desirable but not necessary."
"Animation of characters and occasionally other needed objects. Experience desirable but not necessary."
"Level design in Unreal Engine 4. All assets will be provided along source control access."
"Music for main menu, trailers, etc..."
"Promoting and advertising the game to get as much audience possible."
"Story and mission writer. "
3 days ago
1 week ago