"### The Game\r\n\r\nAs an eternal curse eats away at those who remain, an unlikely gift allows you to break the shackles of fate, and stem the source of blight itself.\r\n\r\n- Metroidvania level design allows you to explore a vast, interconnected world.\r\n- Areas are loaded dynamically, so the gameplay is never interrupted. \r\n- Multiplayer co-op with up to three friends.\r\n- Collect 100s of runes, each giving you unique new abilities.\r\n- Features a plethora of fast-paced movement abilities. \r\n- Use weapon upgrades to customize weapons to your specifications.\r\n\r\nRuneblight is currently in an early pre-alpha stage, and in order to get a demo completed, we're going to need some help.\r\n\r\n### What's Completed So Far\r\nMost of the basic functionality is currently developed. This would include features like fluid first-person movement, basic combat, weapons, basic multiplayer, and a few game-specific mechanics.\r\n\r\n![A \u0022Hexaltar,\u0022 using placeholder assets.\u0022](https:\/\/i.imgur.com\/kAlCtNN.gif \u0022enter image title here\u0022)\r\n\r\nCheck out the media tab for some more examples!\r\n\r\n### For Applicants\r\n\r\nCurrently we're looking to offer revenue share to talented and committed team members in the specified positions for help on the demo. Once the demo is completed, we plan to launch a Kickstarter to fund the final game.\r\nIf you have any further questions, or you'd like to submit an application directly, send an email to [email protected]!\r\n\r\nWhat we're looking for in an application:\r\n- Demonstrated experience in their position (a portfolio.)\r\n- Enough time and commitment to help see the demo to completion.\r\n- Good communication skills when working remotely. Discord is required, and having a microphone is a plus.\r\n- Able to work independently and autonomously.\r\n- Being able to fill more than one roll is a huge plus!\r\n "
"We're looking for someone who can design retro\/low-poly 3D models that fit in the game's gothic horror\/dark fantasy setting.\n\nResponsibilities:\n- Designing 3D models for characters, monsters, weapons, etc that fit in the game's world.\n- Designing models that work with gameplay in mind.\n- Designing optimized models that can be easily animated.\n\nPlease link a portfolio when you submit an application. Unity and Blender experience are both considered a plus!"
"We're looking for someone who can animate retro\/low-poly 3D models with gameplay in mind.\n\nResponsibilities:\n- Animating 3D models of characters, monsters, weapons, etc that fit in the game's world.\n- Design animations that keep the game's retro aesthetic in mind.\n\nPlease link a portfolio when you submit an application. Unity and Blender experience are both considered a plus!"
"We're looking for someone who can design UI and other 2D game elements that would fit a gothic-horror atheistic. \n\nResponsibilities:\n- Design UI elements like menus and HUD elements.\n- Design UI elements that fit the game's dark fantasy atheistic. \n- Design elements with readability and usability in mind.\n- Designing other 2D assets, such as item icons.\n\nPlease link a portfolio when you submit an application."
"We're looking for someone who can compose music that would fit a horror\/dark fantasy setting.\n\nResponsibilities:\n- Composing tracks that would fit the game's aesthetic.\n- Composing tracks for both ambient levels and intense boss fights.\n\nPlease link a portfolio when you submit an application."
"We're looking for someone who can design sound effects for a retro FPS that would fit a horror\/dark fantasy aesthetic. \n\nResponsibilities:\n- Composing tracks that would fit the game's atheistic.\n- Composing tracks for both ambient levels and intense boss fights.\n\nPlease link a portfolio when you submit an application."
"We're looking for someone who can aid in game's level design, with a focus on visuals.\n\nResponsibilities:\n- Designing levels for a metroidvania FPS.\n- Help finish existing levels by improving their visual design.\n\nPlease link a portfolio when you submit an application. Unity + ProBuilder experience is a plus."
"We're looking for someone who can texture retro\/low-poly 3D models that fit in the game's gothic horror\/dark fantasy setting, as well design environmental textures for level design, such as floors, walls, ect. \n\nResponsibilities:\n- Texturing 3D models for characters, monsters, weapons, etc that fit in the game's world.\n- Design textures for the game's levels, such as walls, ceilings, floors, skyboxes, ect.\n- Textures that fit the game's retro feel.\n\nPlease link a portfolio when you submit an application."
4 years ago
Earlier in development, here we were experimenting with the player's flashlight being a flying orb that follows them around
Currently an in-development area.
Hard to see in just a screenshot, but here I'm demonstrating functioning non-euclidean geometry.
Some item pickups using placeholder sprites.
Here's a "Hexaltar," using some placeholder assets. These act as warpable checkpoints in the game's world.