"Gameplay elements similar to 2D Platformers like Sonic the Hedgehog, Rivals of Aether and Katana ZERO, Elementa is a game where you embrace and use the environment to your imagination to create new avenues of pathing.\r\n\r\nThink parkour with water propelled skates, grappling hooks made of fire, and magnetic skateboards. If something is in your way, beat it up, or use it as a propulsion method. Keep it exciting!\r\n\r\n![Early concept art for Fire Elementa, Ezla!](https:\/\/cdn.discordapp.com\/attachments\/755845203423658094\/757381188422991912\/unknown.png \u0022EzlaPoster1\u0022)\r\n\r\nTake a look at the pitch for a more in depth and colorful look!\r\n\r\nhttps:\/\/docs.google.com\/presentation\/d\/1a99jQEHP41RUaJcxd7t9XPrQHuaon03F3NmqJf2EfDI\/edit?usp=sharing\r\n\r\n "
"The Concept Artist's job is to work closely with the Design team to create sketches and illustrations of characters, enemies, objects, vistas, and anything else needed to push forward an idea. "
"2D Animators are in charge of converting characters into readable, 2D sprites. This includes movement, attacks, and special interactions. 2D animators will be working in a slightly different style than Concept Artists and 2D Artists."
"2D Artists are in charge of translating Concept Art into illustrations for the game. This varies from rendering character expressions for UI, the UI itself, background art, and art for show\/social media. You will be producing more detailed, rendered pieces, rather than many, individual pieces."
"Level Designers must have knowledge on grey boxing and rapid idea prototyping. They will be in charge of creating stages for players to traverse around, emphasizing the feeling of parkour and giving the player agency of movement. This includes creation of paths, enemy and item placement, etc."
"Writers are in charge of giving our characters, world, and story some life!"
4 years ago
Video submitted for BostonFIG.