Dream City Classified - Survival Code: Adventure

This project is the "DEMO" of the Survival Code Adventure game. It's Code Vein + Zelda + Ico

"Dream City Classified - Survival Code: Adventure is a digital release PC and mobile software game that will be released as individual episodes featuring action adventure and procedural puzzles played in the 3rd person with online friends.\r\n\r\n-\t3D Action Adventure (Dark Souls\/ Code Vein)\r\n-\tPuzzle Platformer (Zelda)\r\n-\tCooperation Characters (Ico)\r\n-\tCo-op (Focus) \/ Solo (available)\r\n-\tProcedural Smooth Voxel Terrain\r\n-\tAnime Style & Cel\/ Toon Shading\r\n-\tAfroPunk Dystopia Story\r\n\r\nThe game will have five (5) playable characters to start, who all feature a different complimentary style of game play. Later episodes will feature up to 10 players working co-cooperatively solving puzzles and defeating enemies.\r\n\r\nThis is the recruitment to make a demo that will be available for download during the Kickstarter (crowdfunding campaign). A split of Patreon and Social media earning will be shared leading up to the Kickstarter. Anyone who wants to stay past that point will be featured on the Kickstarter page. That's the goal, which starts after an agreed amount of followers, subscriptions, Wish lists, and Patrons are achieved."

We're going to need...

Unity Gameplay Programmer
Available

"Programming Engineer \n\nHe would need a understanding of Unity, and C#. This game will feature multiple characters with unique gameplay. The game is a procedural puzzle game, which aims to make all of the 5 (or more) characters on screen use different methods of traversal and fighting styles. The players need to work together to survive (Dark Souls combat difficulty). There are charts, diagrams, and examples of each with assets I've already created, and a frame work you just need to stitch together. Work with myself and the Engine Programmer.\n\nPreferred Programs:\nUnity"

Game Environment Artist
Available

"Game Environment Artist\n\nNeeds a practice of Modular Building and Hard Surface Design, with an understanding of puzzles and simple machines (gears) for physics puzzles. Picture Reference and Concept art will be provided. We'll be going for an Anime aesthetic using a variety of comic book and cel-shaders. \n\nThis episode has six (6) different Environments:\n1. Beach\n2. Wooden Village\n3. Forest\n4. City Ruins\n5. Rocky Mountain\n6. Snowy Temple\n\nThere are four (4) modes of environment:\n1. Procedural paths - parts that look good from different angles\n2. Puzzle Rooms - Traversal Puzzles in Small, Mid, & Large versions\n3. Narrative Area - Villages, Sale carts\n4. Key Set-Piece - Boss Rooms, Land Marks, \n\nPrimarily you will be assisting with puzzle Rooms and Key Set-Piece creation. Tweaking existing models with the Texture artist to speedup production. Picture Reference and Concept art will be provided. \n\nPreferred Programs:\nBlender\nUnity\n(Z Brush maybe)"

Colorist/ Texture Artist
Available

"Assisting the production in all things color related. \n\n- 3D character vector painting\n- Environment painting \n- Graphic Design and Wall images\n- Color and re-purposed 3D textures from royalty free sources online\n\n*Extra - Render artist\nUnderstanding of Dynamic Cell shading and the anime aesthetic with HDRP. But we will be using RealToon in Unity, so no worries.\n\nPreferred Programs:\n- Blender\n- Adobe Photoshop\n- Mixer\n- Unity"

Graphic Designer
Available

"Graphic Designer\/ User Interface\n\n- Large Dynamic User Interface that will be used across projects\n(I already have a base to start)\n\n- Graphics for Videos - emoticons, emoji, etc \n- Brand Graphics - Banners, Icons, Graffiti \n- Mostly Anything Vector Art\n\nPreferred Programs:\n- Unity\n- Adobe Illustrator\n- Adobe Photoshop"

Audio Engineer
Available

"2 Custom Theme tracks.\n- 1 Intro instrumental\n- 1 Outro instrumental \n\nMade of a mixture of Hip Hop, Metal, and Jazz genres.\nYou could say: Rap rock, jazz fusion metal, jazz rap, Nu Jazz\n\nBands include:\nCandiria, Linkin Park, Cynic, Exivious, Deltron 3030, A Tribe Called Quest, Slipknot, Crazy Town, \n\n- - - - - - - \nSound Effects and Audio Mixing\n- New\/ Custom\n- Royalty Free & Remixed\n- Voice Overs"

Content Creator
Available

"Edit Video Content and updates leading up to the launch of the kickstarter campaign and onward if you so choose.\n\nEdit Video Content for Engagement strategy:\n- Project updates\n- Lore videos\n- Q\/A videos\n- Advertisements\n- Lets Play's\n\nSome VFX experience would be ideal, but not required.\nI will work closely with you."

Engine Programmer
Available

"Makes the Environment work.\n\n- Marching Cubes Algorithm\n- Voxel Smooth representation\n- Item Spawning\n- Procedural Path-finding\n\n The more characters in the party the more complicated the puzzles get. The game is a procedural puzzle game, which aims to make all of the 5 (or more) characters on screen use different methods of traversal and fighting styles. The players need to work together to survive (Dark Souls combat difficulty). There are charts, diagrams, and examples of each with assets I've already created, and a frame work you just need to stitch together. Work with myself and the Gameplay Progammer."

Writer
Filled
Marketing
Available

"Manage and assist brand growth early.\n\nMarket Stuff like:\n- Social media\n- Press releases\n- Art Content\n\nManage Stuff like:\n- Market Trends\n- Advertising Campaigns\n- Pricing Strategies\n- Targeting Strategies \n- Demographic Data\n- Company Awareness"

3D Artist
Available

"3D Artist specializing in Mecha (Robot) character designs.\n\nIn Dystopian style:\n- Concept Enemy robot\n- Model Enemy robot\n\nBeing able to Rig Characters would be nice too."

Plot Designer/ Lead Artist
Filled
3D Animator
Available

"Each playable character needs unique personalty driven animations.\nEach enemy unique personalty driven animations.\nWork with the programmers.\n\nWe'll come up with them together."

How we're getting along...

  • charliemoses3712 joined the project!

      1 year ago

    "\u003Ca href=\u0022https:\/\/crowdsourcer.io\/profile\/nJQBUpRw\u0022\u003Echarliemoses3712\u003C\/a\u003E has begun contributing to this project. Go them!"
  • We are go! Repeat, we have lift off!

      1 year ago

    "This is where the fun begins. Introducing... \n#### **Dream City Classified - Survival Code: Adventure** \nCreated by the awesome \u003Ca href=\u0022https:\/\/crowdsourcer.io\/profile\/RSDqhtTj\u0022\u003EDream_City_Collector\u003C\/a\u003E."

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Dream_City_Collector

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charliemoses3712

0

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