Deaths Descent

The project will feature a top-down camera, turn-based combat and free-roaming exploration. Fight for resources, loot and survive.

"The project will feature a top-down camera, tactical turn-based combat and free-roaming when outside of combat. The player will explore dungeons\/caves to fight for resources, equipment and to survive.\r\nLevels will either be 70% procedural leaving to add that elegance & unique feel. Pacing will be steady, as the player will take a semi-linear path through each level until the boss rooms at the end where each boss will have unique mechanics.\r\n\r\nThe player progression will be key as the rooms are scaled based on the area to force the player to pick up and loot up before proceeding. As a player, they will need to collect in-game currency, gems of sorts to purchase upgrades via in-game tribesman shops.\r\n\r\nThe game's style will be simplistic and stylised with a hint of realism, somewhere between Fortnight and Apex Legends, which could be an example of the simplistic stylistic setting."

We're going to need...

3D Artist

"Working on 3D models using a PBR workflow"

UE4 Programmer

"Programming game mechanics, UI and designing procedural systems and AI"

2D Artist

"Concepting dungeon rooms and GUI styles"

Music Composer

"Designing sounds, tracks, and effects."

Web Developer

"Building\/Working on the studio website"

Community Manager

"Building and working on community-aspects to boost engagement and keep the content flowing through social media."

3D Animator

"Believable animations for monsters\/characters and cutscenes"

How we're getting along...

  • We are go! Repeat, we have lift off!

      3 years ago

    "This is where the fun begins. Introducing... \n#### **Deaths Descent** \nCreated by the awesome \u003Ca href=\u0022https:\/\/\/profile\/U1JLZ8Y8\u0022\u003EIIFDII\u003C\/a\u003E."

Project media




Contribution points

We want your ideas & bug reports!