"SIGMA is an immersive, survival, first person shooter that incorporates popular features from MMO-RPGs. SIGMA takes place in 2050 in a fictional version of South West Alaska- set in the late winter and early spring after a regional evacuation. With multiple playable locations featuring a dense modern city, a vast eastern woodland forest, and large hospital, this environment creates a dangerous area for remaining civilians. All local and state government influence has been long removed and civilians have organized themselves into factions; slowly becoming more organized and growing in numbers. With scattered resources, weapons, and gear available, new forms of government are likely to arise, led by players like you. Build your weapons with a highly customizable modding system, experience accurate medical treatment for your wounds, and buy, sell, and craft items in your faction's social space.\r\n\r\n[Developer Application](https:\/\/docs.google.com\/forms\/d\/e\/1FAIpQLSdX38JT16eLSK7B9mJKX8f6lUYCJfAFt6Av-TnmXZ7zTG5alw\/viewform) "
"### **Unreal Engine Blueprint & C++ Developer**\n\n**Responsibilities**\n- Interact and work with artists, designers, and other developers;\n- Meet assigned task deadlines and project goals;\n- Attend bi-weekly team meetings;\n- Communicate task progress with team leads;\n- Program\/code the systems, functionality, and mechanics;\n- Program\/code the server software.\n\n**Requirements**\n- Strong coding ability using C++ and Blueprint;\n- An understanding of design and development patterns;\n- Previous experience with asynchronous code;\n- Experience working in a dynamic team environment;\n- A natural passion for the gaming industry;\n\n**Preferred**\n- Previous experience with networking and Unreal Engine multiplayer systems;\n- Experience with version control software, Perforce;\n- Experience optimizing applications (Memory, CPU, GPU);"
"### **Unreal Engine 3D Model & Texture Artist**\n\n**Responsibilities**\n- Interact and work with artists, designers, and other developers;\n- Meet assigned task deadlines and project goals;\n- Attend bi-weekly team meetings;\n- Communicate task progress with team leads;\n- Create high-poly 3D models with textures to be used in level design.\n\n**Requirements**\n- Experience creating high-poly 3D models with textures;\n- Experience with material composition in Unreal Engine;\n- Moderate knowledge of Blueprint, Unreal Engine;\n- Experience with modern American city architecture;\n- Experience in applying the principles, and methods, of optimizing level performance.\n- Experience working in a team environment;\n\n**Preferred**\n- Experience with Maya LT;\n- Experience with version control software, Perforce;"
"### **Unreal Engine 3D Animation Artist**\n\n**Responsibilities**\n- Interact and work with artists, designers, and other developers;\n- Meet assigned task deadlines and project goals;\n- Attend bi-weekly team meetings;\n- Communicate task progress with team leads;\n- Create realistic and accurate animations for submitted 3D models.\n\n**Requirements**\n- Experience animating high-poly 3D models with textures;\n- Moderate knowledge of Blueprint, Unreal Engine;\n- Experience working in a team environment;\n\n**Preferred**\n- Experience with version control software, Perforce;"
"### **Unreal Engine Level\/Environment Artist**\n\n**Responsibilities**\n- Interact and work with artists, designers, and other developers;\n- Meet assigned task deadlines and project goals;\n- Attend bi-weekly team meetings;\n- Communicate task progress with team leads.\n- Craft indoor and outdoor game environments and levels;\n\n**Requirements**\n - Great sense, and application, of space and composition;\n- Moderate knowledge of Blueprint, Unreal Engine;\n- Experience with level design and modern American city architecture;\n- Experience in applying the principles, and methods, of optimizing level performance;\n- Experience in programming interactive objects;\n- Experience working in a team environment;\n- Experience in game development;\n\n**Preferred**\n- Experience with version control software, Perforce;\n- Experience in creating in-game 3D models;"
"### **Producer**\n**Responsibilities**\n- Oversee and communicate all financial aspects of the studio with applicable parties;\n- Oversee and communicate all legal aspects of the studio with applicable parties;\n- Review weekly product progress and identify potential production issues with the Studio Director and Project Manager(s);\n- Attend annual industry conventions and events;\n- Manage internal studio financials and budgeting information;\n- Maintain all financial records for tax compliance;\n- Complete monthly and annual financial reports;\n- Communicate with 3rd party legal and financial services;\n- Facilitate project management meetings;\n- Meet with project managers and the studio director weekly to align priorities and streamline development;\n- Identify misalignment areas in development and create risk mitigation plans;\n- Review financial reports from AP\/AR and communicate areas of concern or improvement to the studio director.\n\n**Requirements**\n- Previous experience working in a production role where you have managed cross functional teams in the creation, and delivery of complex projects;\n- A deep understanding of game development, software development, and project management processes and practices;\n- Strong organizational skills and attention to detail;\n- Experience in an environment where high level problem solving skills were used daily;\n- A conscientious self starter who approaches challenges creatively and methodically;\n- The ability to communicate with varying levels of stakeholders throughout the company;\n- The ability to drive high velocity and high impact development cycles, balance out short term needs, and long term vision;\n- The ability to adapt and be effective in new situations within a highly dynamic environment;\n- A user-focused, passionate, solutions-focused, and innovative individual;\n- Proficiency in Google Workspace.\n\n**Preferred**\n- Masters of Business Administration (MBA);\n- 3+ years of experience in a business administration role;\n- Previous administrative experience in the game development industry;"
"### **Project Manager**\n**Responsibilities**\n- Attend weekly management team meetings;\n- Manage the assigned project\u2019s life cycle;\n- Manage the development team, sprints, planning, and communicate timeline and budgets with directors;\n- Consistently meet project goals and deadlines;\n- Manage and maintain positive relationships with external partners;\n- Prioritize features based on business and player impact;\n- Participate in the scope and design on functionalities;\n- Exhibit sound product judgement in formulating a product strategy and presenting clear, measurable objectives;\n- Be the point of reference for the development team in respect to milestones, deadlines, and concepts;\n- Manage, track, and improve community management and marketing efforts;\n- Track product version numbers and patch notes;\n- Create weekly and monthly reports in regard to budget and timelines;\n- Help clear interdepartmental dependencies to keep pipelines moving;\n- Work with QA partners and set bug priorities and test plans;\n- Report weekly product progress and identify potential production issues with the Studio Director and Producer;\n- Create and maintain a clean, and up to date, work backlog;\n\n**Requirements**\n- Previous experience working in a production role where you have managed cross functional teams in the creation, and delivery, of complex projects;\n- A deep understanding of game development, software development, and project management processes and practices;\n- Strong organizational skills and attention to detail;\n- Experience in an environment where high level problem solving skills were used daily;\n- A conscientious self starter who approaches challenges creatively and methodically, seeing them through to final resolution;\n- The ability to communicate with varying levels of stakeholder, within your team and throughout the company;\n- The ability to drive high velocity and high impact development cycles, balance out short term needs, and long term vision;\n- The ability to adapt and be effective in new situations within a highly dynamic environment;\n- A user-focused, passionate, solutions-focused, and innovative individual;\n- Proficiency in Google Workspace.\n\n**Preferred**\n- Demonstrated technical aptitude; Strong preference to applicants with development and or game development experience;\n"
"### **Unreal Engine Sound & Foley Engineer**\n\n**Responsibilities**\n- Interact and work with artists, designers, and other developers;\n- Meet assigned task deadlines and project goals;\n- Attend bi-weekly team meetings;\n- Communicate task progress with team leads.\n- Create, record, and manage sounds used in engine;\n\n**Requirements**\n- Experience with creating and applying foley sounds;\n- Moderate knowledge of Blueprint, Unreal Engine;\n- Experience working in a team environment;\n- Experience in game development.\n\n**Preferred**\n- Experience with version control software, Perforce;"
"### **Gameplay & Systems Interaction Designer**\n\n**Responsibilities**\n- Interact and work with artists, designers, and other developers;\n- Meet assigned task deadlines and project goals;\n- Attend bi-weekly team meetings;\n- Communicate task progress with team leads.\n- Balance isolated system data values and interactions;\n- Balance cross system interaction.\n\n**Requirements**\n- Exceptional data analysis skills;\n- An understanding of design and development patterns;\n- Experience working in a dynamic team environment;\n- A natural passion for the gaming industry;\n\n**Preferred**\n- Previous experience with balancing gameplay values and systems;\n- Experience with version control software, Perforce;\n- Experience with Google Workspace."
2 years ago
2 years ago